Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimGraphRuntimeTrace.h
Thomas Sarkanen 1aa82a07db Moved skeletal mesh & component traces to use the new array API
Also removed initialization functions as they are no longer needed with channels

#rb Jurre.deBaare

[CL 11042967 by Thomas Sarkanen in Dev-Core branch]
2020-01-17 09:27:20 -05:00

26 lines
639 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimTrace.h"
#if ANIM_TRACE_ENABLED
struct FAnimationBaseContext;
struct FAnimNode_BlendSpacePlayer;
struct FAnimGraphRuntimeTrace
{
/** Helper function to output debug info for blendspace player nodes */
ANIMGRAPHRUNTIME_API static void OutputBlendSpacePlayer(const FAnimationBaseContext& InContext, const FAnimNode_BlendSpacePlayer& InNode);
};
#define TRACE_BLENDSPACE_PLAYER(Context, Node) \
FAnimGraphRuntimeTrace::OutputBlendSpacePlayer(Context, Node);
#else
#define TRACE_BLENDSPACE_PLAYER(Context, Node)
#endif