You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Improved detection of UE solution by using a special section outputted to the solution, this replaces the need to add a special comment into the solution (or relying on naming convention as was the fallback). This still works with the old conventions to support being used in a UE4 solution. * Inverted Quickbuild menu to dynamically populate the platforms instead - this allows UnrealVS to data drive the platform list. Unfortunatley due to how visual studio UI handles dynamic lists we can not have a menu that is dynamic and has children. Thus configurations are now hard coded instead - these are still only visible when they are actually supported, but it means UnrealVS needs to be updated when new configurations are added. * Fixed issue setting debug arguments to net core projects (due to the change to launchSettings.json to store the debug arguments) #rb ben.marsh #jira UE-100134, UE-95503 [CL 14444525 by Joakim Lindqvist in ue5-main branch]