Files
UnrealEngineUWP/Engine/Source/Programs/InterchangeWorker/InterchangeWorker.Build.cs
Alexis Matte a09e635a1b Convert FBaseNode to UInterchangeBaseNode and FBaseNodeContainer to UInterchangeBaseNodeContainer. Using UObject will save us the adapter and make all the public API available in c++, python and blueprint.
Add fbx sdk base code to open a file and create the hierarchy so we can import material and textures from fbx

#jira none
#rb jeanmichel.dignard, richard.talbotwatkin

[CL 14375962 by Alexis Matte in ue5-main branch]
2020-09-23 08:35:40 -04:00

42 lines
844 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class InterchangeWorker : ModuleRules
{
public InterchangeWorker(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Core",
"CoreUObject",
"InterchangeDispatcher",
"Json",
"Projects",
"Sockets",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 ||
Target.Platform == UnrealTargetPlatform.Linux ||
Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InterchangeCore",
"InterchangeFbxParser",
"InterchangeNodePlugin"
}
);
}
}
}