Files
UnrealEngineUWP/Engine/Source/Programs/BuildAgent/Run/Interfaces/IErrorMatcher.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

24 lines
623 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BuildAgent.Run.Interfaces
{
/// <summary>
/// Interface for a class which matches error strings
/// </summary>
interface IErrorMatcher
{
/// <summary>
/// Attempt to match an error from the given input buffer
/// </summary>
/// <param name="Input">The input buffer</param>
/// <returns>Information about the error that was matched, or null if an error was not matched</returns>
ErrorMatch Match(ReadOnlyLineBuffer Input);
}
}