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25 lines
669 B
C#
25 lines
669 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderCompilerCommon : ModuleRules
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{
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public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "ShaderConductor");
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}
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// We only need a header containing definitions
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PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib");
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}
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}
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