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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ec47dbc7baa052d0bdd5fc3888fb6d4aacf39ebc
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
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Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
..
Private
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
Public
Generate mesh distance fields and Lumen card representation for Nanite meshes directly from the source mesh data. Nanite replaces static mesh data with a coarse mesh representation, which sometimes has holes in it or is not accurate enough. Building from the source data works around that issue and gets up the highest possible SDF/card quality. Unfortunately it also regresses static mesh import times by ~3-5% until we don't get async static mesh builds.
2020-09-22 23:04:05 -04:00
MeshBuilder.Build.cs
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
2020-07-06 18:58:26 -04:00
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