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UnrealEngineUWP
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ec47dbc7baa052d0bdd5fc3888fb6d4aacf39ebc
UnrealEngineUWP
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Engine
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Developer
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DesktopPlatform
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Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files #rb none [CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
..
Linux
Speculative CIS fix.
2020-02-27 14:19:02 -05:00
Mac
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
Windows
Parent the DDC download window to the splash screen, if it's active.
2020-03-12 22:37:11 -04:00
DesktopPlatformBase.cpp
Rename UE5Editor to UnrealEditor.
2020-09-10 15:39:00 -04:00
DesktopPlatformBase.h
Fix detection of engine modules being out of date.
2020-02-27 11:10:22 -05:00
DesktopPlatformModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
DesktopPlatformPrivate.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
DesktopPlatformStub.h
Another CIS fix.
2020-02-27 16:34:14 -05:00
PlatformInfo.cpp
- Moved File | Package and Cook into Launch menu, which may become the Platforms menu (or similar)
2020-09-14 17:08:13 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00