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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ec2b914fdffec3be774b701b9f29ee367cdc5cdc
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
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per larsson 7cd0b42bd9 PAK - remove internal encryption key cache
#rb Paul.Chipchase

[CL 30119256 by per larsson in ue5-main branch]
2023-12-05 10:32:58 -05:00
..
FilePackageStore.cpp
Memory-optimized custom IOStore hash map - 65.7 -> 25.9MB for internal project on Gen5 console
2023-11-23 03:17:18 -05:00
FilePackageStore.h
Memory-optimized custom IOStore hash map - 65.7 -> 25.9MB for internal project on Gen5 console
2023-11-23 03:17:18 -05:00
GenericPlatformIoDispatcher.cpp
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GenericPlatformIoDispatcher.h
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IoDispatcherFileBackend.cpp
Add a cvar s.IoDispatcherForceSynchronousScatter to allow forcing IODispatcher scatter jobs to always run on the IODispatcher thread. This can avoid deadlocks in cases where background tasks end up waiting on I/O and we don't have enough background task threads to fulfill decompression requests. This is off by default
2023-11-13 11:22:42 -05:00
IoDispatcherFileBackend.h
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IPlatformFilePak.cpp
PAK - remove internal encryption key cache
2023-12-05 10:32:58 -05:00
SignedArchiveReader.cpp
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SignedArchiveReader.h
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