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Also remove destlocalinstalldir from UnrealSession and adds an equivalent InstallRoot into TargetDeviceDesktopCommon #jira UE-201400 #rb David.Harvey, Josh.Engebretson [CL 30120356 by brendan lienau in ue5-main branch]
358 lines
11 KiB
C#
358 lines
11 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using EpicGames.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using UnrealBuildTool;
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namespace Gauntlet
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{
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public abstract class TargetDeviceDesktopCommon : ITargetDevice
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{
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#region ITargetDevice
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public string Name { get; protected set; }
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public UnrealTargetPlatform? Platform { get; protected set; }
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public CommandUtils.ERunOptions RunOptions { get; set; }
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public bool IsAvailable => true;
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public bool IsConnected => true;
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public bool IsOn => true;
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public bool Connect() => true;
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public bool Disconnect(bool bForce = false) => true;
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public bool PowerOn() => true;
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public bool PowerOff() => true;
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public bool Reboot() => true;
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public Dictionary<EIntendedBaseCopyDirectory, string> GetPlatformDirectoryMappings() => LocalDirectoryMappings;
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public override string ToString() => Name;
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#endregion
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#region IDisposable Support
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private bool DisposedValue = false; // To detect redundant calls
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protected virtual void Dispose(bool Disposing)
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{
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if (!DisposedValue)
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{
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if (Disposing)
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{
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// TODO: dispose managed state (managed objects).
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}
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// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
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// TODO: set large fields to null.
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DisposedValue = true;
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}
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}
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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// TODO: uncomment the following line if the finalizer is overridden above.
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// GC.SuppressFinalize(this);
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}
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#endregion
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public string LocalCachePath { get; protected set; }
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public string UserDir { get; protected set; }
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/// <summary>
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/// Optional directory staged builds are installed to if the requested build is not already on the same volume
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/// </summary>
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[AutoParam]
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public string InstallRoot { get; protected set; }
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// TODO - move this be part of ITargetDevice
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protected Dictionary<EIntendedBaseCopyDirectory, string> LocalDirectoryMappings { get; set; }
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public TargetDeviceDesktopCommon(string InName, string InCacheDir)
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{
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AutoParam.ApplyParamsAndDefaults(this, Globals.Params.AllArguments);
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Name = InName;
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LocalCachePath = InCacheDir;
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UserDir = Path.Combine(InCacheDir, "UserDir");
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if(string.IsNullOrEmpty(InstallRoot))
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{
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InstallRoot = InCacheDir;
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}
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LocalDirectoryMappings = new Dictionary<EIntendedBaseCopyDirectory, string>();
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}
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public virtual IAppInstall InstallApplication(UnrealAppConfig AppConfig)
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{
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switch (AppConfig.Build)
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{
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case NativeStagedBuild:
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return InstallNativeStagedBuild(AppConfig, AppConfig.Build as NativeStagedBuild);
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case StagedBuild:
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return InstallStagedBuild(AppConfig, AppConfig.Build as StagedBuild);
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case EditorBuild:
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return InstallEditorBuild(AppConfig, AppConfig.Build as EditorBuild);
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default:
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throw new AutomationException("{0} is an invalid build type!", AppConfig.Build.ToString());
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}
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}
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public virtual void ClearSavedDirectory(UnrealAppConfig AppConfiguration) { }
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public virtual void CopyAppConfigurationFiles(UnrealAppConfig AppConfiguration) { }
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public abstract IAppInstance Run(IAppInstall Install);
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public virtual void PopulateDirectoryMappings(string BaseDirectory)
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{
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LocalDirectoryMappings.Clear();
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Build, Path.Combine(BaseDirectory, "Build"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Binaries, Path.Combine(BaseDirectory, "Binaries"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Config, Path.Combine(BaseDirectory, "Saved", "Config"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Content, Path.Combine(BaseDirectory, "Content"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Demos, Path.Combine(BaseDirectory, "Saved", "Demos"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.PersistentDownloadDir, Path.Combine(BaseDirectory, "Saved", "PersistentDownloadDir"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Profiling, Path.Combine(BaseDirectory, "Saved", "Profiling"));
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LocalDirectoryMappings.Add(EIntendedBaseCopyDirectory.Saved, Path.Combine(BaseDirectory, "Saved"));
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}
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protected void CopyAdditionalFiles(UnrealAppConfig AppConfig)
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{
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if (AppConfig.FilesToCopy != null)
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{
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foreach (UnrealFileToCopy FileToCopy in AppConfig.FilesToCopy)
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{
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string PathToCopyTo = Path.Combine(LocalDirectoryMappings[FileToCopy.TargetBaseDirectory], FileToCopy.TargetRelativeLocation);
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if (File.Exists(FileToCopy.SourceFileLocation))
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{
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FileInfo SrcInfo = new FileInfo(FileToCopy.SourceFileLocation);
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SrcInfo.IsReadOnly = false;
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string DirectoryToCopyTo = Path.GetDirectoryName(PathToCopyTo);
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if (!Directory.Exists(DirectoryToCopyTo))
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{
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Directory.CreateDirectory(DirectoryToCopyTo);
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}
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if (File.Exists(PathToCopyTo))
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{
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FileInfo ExistingFile = new FileInfo(PathToCopyTo);
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ExistingFile.IsReadOnly = false;
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}
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SrcInfo.CopyTo(PathToCopyTo, true);
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Log.Info("Copying {0} to {1}", FileToCopy.SourceFileLocation, PathToCopyTo);
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}
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else
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{
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Log.Warning(KnownLogEvents.Gauntlet_DeviceEvent, "File to copy {File} not found", FileToCopy);
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}
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}
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}
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}
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// TODO - b.lienau: implement these at desktop level and remove implementations from each desktop
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protected abstract IAppInstall InstallNativeStagedBuild(UnrealAppConfig AppConfig, NativeStagedBuild Build);
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protected abstract IAppInstall InstallStagedBuild(UnrealAppConfig AppConfig, StagedBuild Build);
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protected abstract IAppInstall InstallEditorBuild(UnrealAppConfig AppConfig, EditorBuild Build);
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}
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public abstract class DesktopCommonAppInstall<DesktopTargetDevice> : IAppInstall where DesktopTargetDevice : TargetDeviceDesktopCommon
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{
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public string Name { get; }
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public ITargetDevice Device => DesktopDevice;
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public DesktopTargetDevice DesktopDevice { get; protected set; }
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public string ArtifactPath;
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public string ExecutablePath;
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public string ProjectName;
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public string WorkingDirectory;
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public virtual string CommandArguments { get; set; }
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public CommandUtils.ERunOptions RunOptions { get; set; }
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public DesktopCommonAppInstall(string InName, string InProjectName, DesktopTargetDevice InDevice)
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{
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Name = InName;
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ProjectName = InProjectName;
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DesktopDevice = InDevice;
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CommandArguments = string.Empty;
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RunOptions = CommandUtils.ERunOptions.NoWaitForExit;
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}
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public virtual IAppInstance Run()
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{
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return Device.Run(this);
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}
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public virtual void CleanDeviceArtifacts()
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{
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if (!string.IsNullOrEmpty(ArtifactPath) && Directory.Exists(ArtifactPath))
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{
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try
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{
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Log.Info("Clearing device artifacts path {0} for {1}", ArtifactPath, Device.Name);
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Directory.Delete(ArtifactPath, true);
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}
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catch (Exception Ex)
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{
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Log.Info(KnownLogEvents.Gauntlet_DeviceEvent, "First attempt at clearing artifact path {0} failed - trying again", ArtifactPath);
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if (!ForceCleanDeviceArtifacts())
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{
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Log.Warning(KnownLogEvents.Gauntlet_DeviceEvent, "Failed to delete {File}. {Exception}", ArtifactPath, Ex.Message);
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}
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}
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}
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}
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public virtual bool ForceCleanDeviceArtifacts()
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{
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DirectoryInfo ClientTempDirInfo = new DirectoryInfo(ArtifactPath) { Attributes = FileAttributes.Normal };
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Log.Info(KnownLogEvents.Gauntlet_DeviceEvent, "Setting files in device artifacts {0} to have normal attributes (no longer read-only).", ArtifactPath);
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foreach (FileSystemInfo info in ClientTempDirInfo.GetFileSystemInfos("*", SearchOption.AllDirectories))
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{
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info.Attributes = FileAttributes.Normal;
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}
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try
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{
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Log.Info(KnownLogEvents.Gauntlet_DeviceEvent, "Clearing device artifact path {0} (force)", ArtifactPath);
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Directory.Delete(ArtifactPath, true);
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}
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catch (Exception Ex)
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{
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Log.Warning(KnownLogEvents.Gauntlet_DeviceEvent, "Failed to force delete artifact path {File}. {Exception}", ArtifactPath, Ex.Message);
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return false;
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}
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return true;
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}
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}
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public abstract class DesktopCommonAppInstance<DesktopAppInstall, DesktopTargetDevice> : LocalAppProcess
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where DesktopAppInstall : DesktopCommonAppInstall<DesktopTargetDevice>
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where DesktopTargetDevice : TargetDeviceDesktopCommon
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{
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public override string ArtifactPath => Install.ArtifactPath;
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public override ITargetDevice Device => Install.Device;
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protected DesktopAppInstall Install;
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public DesktopCommonAppInstance(DesktopAppInstall InInstall, IProcessResult InProcess, string ProcessLogFile = null)
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: base(InProcess, InInstall.CommandArguments, ProcessLogFile)
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{
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Install = InInstall;
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}
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}
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public abstract class LocalAppProcess : IAppInstance
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{
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public IProcessResult ProcessResult { get; private set; }
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public bool HasExited { get { return ProcessResult.HasExited; } }
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public bool WasKilled { get; protected set; }
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public string StdOut { get { return string.IsNullOrEmpty(ProcessLogFile) ? ProcessResult.Output : ProcessLogOutput; } }
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public int ExitCode { get { return ProcessResult.ExitCode; } }
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public string CommandLine { get; private set; }
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public LocalAppProcess(IProcessResult InProcess, string InCommandLine, string InProcessLogFile = null)
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{
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this.CommandLine = InCommandLine;
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this.ProcessResult = InProcess;
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this.ProcessLogFile = InProcessLogFile;
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// start reader thread if logging to a file
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if (!string.IsNullOrEmpty(InProcessLogFile))
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{
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new Thread(LogFileReaderThread).Start();
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}
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}
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public int WaitForExit()
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{
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if (!HasExited)
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{
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ProcessResult.WaitForExit();
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}
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return ExitCode;
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}
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virtual public void Kill()
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{
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if (!HasExited)
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{
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WasKilled = true;
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ProcessResult.ProcessObject.Kill(true);
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}
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}
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/// <summary>
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/// Reader thread when logging to file
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/// </summary>
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void LogFileReaderThread()
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{
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// Wait for the processes log file to be created
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while (!File.Exists(ProcessLogFile) && !HasExited)
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{
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Thread.Sleep(2000);
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}
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// Check whether the process exited before log file was created (this can happen for example if a server role exits and forces client to shutdown)
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if (!File.Exists(ProcessLogFile))
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{
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ProcessLogOutput += "Process exited before log file created";
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return;
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}
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Thread.Sleep(1000);
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using (FileStream ProcessLog = File.Open(ProcessLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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{
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StreamReader LogReader = new StreamReader(ProcessLog);
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// Read until the process has exited
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do
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{
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Thread.Sleep(250);
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while (!LogReader.EndOfStream)
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{
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string Output = LogReader.ReadToEnd();
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if (!string.IsNullOrEmpty(Output))
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{
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ProcessLogOutput += Output;
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}
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}
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}
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while (!HasExited);
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LogReader.Close();
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ProcessLog.Close();
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ProcessLog.Dispose();
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}
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}
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public abstract string ArtifactPath { get; }
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public abstract ITargetDevice Device { get; }
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string ProcessLogFile;
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string ProcessLogOutput = "";
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}
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} |