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two rotation modes available via Gizmos.RotateMode:
- 0: Pull, to rotate the object by pulling along the tangent to the circle (default)
- 1: Arc, to rotate the object by rotating around the gizmo center (like the screen space rotation does)
#jira UE-200162
#rb sara.schvartzman
[CL 30232941 by benoit gadreau in ue5-main branch]