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ec2b914fdffec3be774b701b9f29ee367cdc5cdc
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
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halfdan ingvarsson a1f38f2da4 AltSkin Import: When determining which points to process, ignore points that don't contribute to the mesh at all. FBX does not guarantee that all vertices are actually used by the mesh itself.
#rnx

[CL 30257247 by halfdan ingvarsson in ue5-main branch]
2023-12-11 23:48:04 -05:00
..
Private
AltSkin Import: When determining which points to process, ignore points that don't contribute to the mesh at all. FBX does not guarantee that all vertices are actually used by the mesh itself.
2023-12-11 23:48:04 -05:00
Public
Interchange: Material workflow implementation
2023-12-05 10:42:31 -05:00
SkeletalMeshUtilitiesCommon.Build.cs
…
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