Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private/ProjectsModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

30 lines
632 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ProjectsModule.cpp: Implements the FProjectsModule class.
=============================================================================*/
#include "ProjectsPrivatePCH.h"
/**
* Implements the Projects module.
*/
class FProjectsModule
: public IModuleInterface
{
public:
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) override
{
return true;
}
};
IMPLEMENT_MODULE(FProjectsModule, Projects);