Files
UnrealEngineUWP/Engine/Source/Runtime/EngineMessages/Private/EngineMessagesModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

33 lines
627 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EngineMessagesPrivatePCH.h"
/**
* Implements the EngineMessages module.
*/
class FEngineMessagesModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) override
{
return true;
}
};
// Dummy class initialization
UEngineServiceMessages::UEngineServiceMessages( const class FPostConstructInitializeProperties& PCIP )
: Super(PCIP)
{ }
IMPLEMENT_MODULE(FEngineMessagesModule, EngineMessages);