Files
UnrealEngineUWP/Engine/Source/Editor/SwarmInterface/Private/SwarmInterfaceModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

25 lines
496 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "CoreUObject.h"
#include "ModuleManager.h"
#include "SwarmMessages.h"
class FSwarmInterfaceModule : public IModuleInterface
{
public:
virtual void StartupModule() override {}
virtual void ShutdownModule() override {}
};
// Dummy class initialization
USwarmMessages::USwarmMessages( const class FPostConstructInitializeProperties& PCIP )
: Super(PCIP)
{ }
IMPLEMENT_MODULE( FSwarmInterfaceModule, SwarmInterface );