Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

22 lines
457 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphPinMaterialInput : public SGraphPin
{
public:
SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj);
protected:
// Begin SGraphPin interface
virtual FSlateColor GetPinColor() const override;
// End SGraphPin interface
private:
/** Cached Pin Color */
FSlateColor CachedPinColor;
};