Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Root.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

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432 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Root.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
virtual void AllocateDefaultPins() override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
};