Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Option.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

30 lines
938 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Option.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TArray<class UEnvironmentQueryGraphNode_Test*> Tests;
virtual void AllocateDefaultPins() override;
virtual void PostPlacedNewNode() override;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
virtual void PrepareForCopying() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
void AddSubNode(class UEnvironmentQueryGraphNode_Test* NodeTemplate, class UEdGraph* ParentGraph);
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
protected:
virtual void ResetNodeOwner() override;
};