Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/Private/ScreenShotComparisonModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

28 lines
815 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ScreenShotComparisonModule.cpp: Implements the FScreenShotComparisonModule class.
=============================================================================*/
#include "ScreenShotComparisonPrivatePCH.h"
static const FName ScreenShotComparisonName("ScreenShotComparison");
/**
* Implements the ScreenShotComparison module.
*/
class FScreenShotComparisonModule
: public IScreenShotComparisonModule
{
public:
virtual TSharedRef<class SWidget> CreateScreenShotComparison( const IScreenShotManagerRef& ScreenShotManager ) override
{
return SNew(SScreenShotBrowser, ScreenShotManager);
}
};
IMPLEMENT_MODULE(FScreenShotComparisonModule, ScreenShotComparison);