Files
UnrealEngineUWP/Engine/Source/Developer/InternationalizationSettings/Private/InternationalizationSettingsModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

20 lines
553 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "InternationalizationSettingsModulePrivatePCH.h"
class FInternationalizationSettingsModule : public IInternationalizationSettingsModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FInternationalizationSettingsModule, InternationalizationSettingsModule )
void FInternationalizationSettingsModule::StartupModule()
{
}
void FInternationalizationSettingsModule::ShutdownModule()
{
}