Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/Private/HTML5TargetPlatformPrivatePCH.h
Jamie Dale 0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00

31 lines
865 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HTML5TargetPlatformPrivatePCH.h: Pre-compiled header file for the HTML5TargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
#include "Settings.h"
#include "Runtime/Core/Public/HTML5/HTML5PlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
/* Private includes
*****************************************************************************/
#include "HTML5TargetSettings.h"
#include "HTML5TargetDevice.h"
#include "HTML5TargetPlatform.h"