Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerModule.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

47 lines
1.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AutomationControllerModule.h: Declares the FAutomationControllerModule class.
=============================================================================*/
#pragma once
/**
* Implements the AutomationController module.
*/
class FAutomationControllerModule
: public IAutomationControllerModule
{
public:
// Begin IAutomationControllerModule Interface
virtual IAutomationControllerManagerRef GetAutomationController( ) override;
virtual void Init() override;
virtual void Tick() override;
// End IAutomationControllerModule Interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual bool SupportsDynamicReloading() override;
// End IModuleInterface interface
private:
// Holds the automation controller singleton.
static IAutomationControllerManagerPtr AutomationControllerSingleton;
};