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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ebc8986b2e345a891846f5ce6dbe4bd9ec09db72
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/CompGeom
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Jimmy Andrews 0a7d11eeb3 fix broken tet mesh test by making tets consistently generate by default in the UE orientation (orient3d gives negative sign), and switching the Validate function back to expecting that orientation
#rb tyson.brochu
#preflight 636d86315368a3230a6629e2

[CL 23090187 by Jimmy Andrews in ue5-main branch]
2022-11-10 18:45:07 -05:00
..
ThirdParty
fix unity build by removing CA_SUPPRESS, as I could not reproduce the static analysis warning it was meant to suppress
2022-11-09 12:03:00 -05:00
ConvexDecomposition3.cpp
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ConvexHull2.cpp
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ConvexHull3.cpp
Add a GetFace method to TConvexHull3 and use it to get polygonal faces for convex hulls when building a convex hull for Chaos. This makes us less likely to add near-degenerate faces for which we cannot compute the normals.
2022-11-01 16:03:10 -04:00
Delaunay2.cpp
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Delaunay3.cpp
fix broken tet mesh test by making tets consistently generate by default in the UE orientation (orient3d gives negative sign), and switching the Validate function back to expecting that orientation
2022-11-10 18:45:07 -05:00
DiTOrientedBox.cpp
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ExactPredicates.cpp
Add InSphere to exact predicates + test coverage
2022-11-07 15:16:04 -05:00
FitOrientedBox2.cpp
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FitOrientedBox3.cpp
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PolygonTriangulation.cpp
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