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eb96b51fbd8059cd01437daef0031bfcfa55714c
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon
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Alexis Matte a31431b416 The texture normal map identification is done after the factory pass before the postedit change, this allow to not have to build the texture twice if we detect its a normal maps
#jira UE-172062
#rb julien.stjean , benoit.deschenes
#rnx
#preflight 63972a330056adf256164e56

[CL 23476981 by Alexis Matte in ue5-main branch]
2022-12-12 08:24:56 -05:00
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Private
The texture normal map identification is done after the factory pass before the postedit change, this allow to not have to build the texture twice if we detect its a normal maps
2022-12-12 08:24:56 -05:00
Public
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TextureUtilitiesCommon.build.cs
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