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Add support for generic structs to be passed to PropertyPathHelpers. Fix PropertyPath Not working with TEnumAsByte types Add TIsTEnumAsByte type trait. #rb Patrick.Boutot Steve.Robb [FYI] asil.karatas #preflight 6373e45c953c19d435992ade [CL 23148054 by daren cheng in ue5-main branch]
22 lines
380 B
C#
22 lines
380 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PropertyPath : ModuleRules
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{
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public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject"
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/PropertyPath/Private"
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}
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);
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}
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}
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