Files
UnrealEngineUWP/Engine/Source/Runtime/PropertyPath/PropertyPath.Build.cs
daren cheng 4499f56eda Make PropertyPathHelpers call setters / getters.
Add support for generic structs to be passed to PropertyPathHelpers.
Fix PropertyPath Not working with TEnumAsByte types
Add TIsTEnumAsByte type trait.

#rb Patrick.Boutot Steve.Robb
[FYI] asil.karatas
#preflight 6373e45c953c19d435992ade

[CL 23148054 by daren cheng in ue5-main branch]
2022-11-15 19:45:22 -05:00

22 lines
380 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyPath : ModuleRules
{
public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject"
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/PropertyPath/Private"
}
);
}
}