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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eb96b51fbd8059cd01437daef0031bfcfa55714c
UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass
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Yujiang Wang 0b34e55bfc CPULM: Put the hash of UnrealLightmass executable into Swarm channel names to avoid getting stale Swarm cache content from a different build
#preflight 639ce69e0a671525500c9eeb

[CL 23542019 by Yujiang Wang in ue5-main branch]
2022-12-16 16:57:03 -05:00
..
Private
CPULM: Put the hash of UnrealLightmass executable into Swarm channel names to avoid getting stale Swarm cache content from a different build
2022-12-16 16:57:03 -05:00
Public
CPULM: Put the hash of UnrealLightmass executable into Swarm channel names to avoid getting stale Swarm cache content from a different build
2022-12-16 16:57:03 -05:00
UnrealLightmass.Build.cs
…
UnrealLightmass.Target.cs
StaticLighting: Prevent UnrealLightmass from being compiled in configurations other than Debug and Development. Also check the Lightmass executable with Development configuration specifically since the editor can default to DebugGame
2022-10-03 20:40:20 -04:00
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