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- Changed -arm64 and -x64 to arm64 and x64 - Removed the Arches array and other multi-architecture stuff from Adnroid compiling and linking, and using the higher level UEToolchain functionality to handle multi-architecture - AndroidToolchain is now a proper ClangToolchain subclass instead of overriding everything it did (being a proper ISPCToolchain subclass coming later) - Updated some of the UEToolchain side stuff (Android is the first platform to need separate Link output, but still need a single Target) - All the architecture stuff is driven by UEBuildAndroid, not AndroidToolchain, so the make-a-temp-toolchain object just to get architectures was removed - Removed unused stuff like bAllowMissingNDK, bExecuteCompilerThroughShell, Arches/GPUArches arrays - Added a high-levle ConvertToPlatformArchitecture() function that UBT can use to turn "x86_64" into the achitecture that Android wants of "x64" #rb chris.babcock #preflight 63bdb04271079a8d1c2ef110 [CL 23634002 by Josh Adams in ue5-main branch]