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#rb Sebastian.Nordgren #rnx #preflight 63c11303305002c641cda826 [CL 23675149 by paul chipchase in ue5-main branch]
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CommandletUtils.h"
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#include "Async/ParallelFor.h"
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#include "Containers/Set.h"
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#include "Misc/PackageName.h"
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#include "PackageHelperFunctions.h"
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#include "UObject/PackageTrailer.h"
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namespace UE::Virtualization
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{
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TArray<FString> FindAllPackages()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FindAllPackages);
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// TODO: In theory we could check the VA settings and skip engine content if they are
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// excluded from virtualization. Not convinced it saves enough time to be worth the
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// effort.
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const EPackageNormalizationFlags PackageFilter = NORMALIZE_DefaultFlags;
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const FString AssetSearch = TEXT("*") + FPackageName::GetAssetPackageExtension();
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const FString MapSearch = TEXT("*") + FPackageName::GetMapPackageExtension();
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TArray<FString> PackageNames;
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TArray<FString> Unused;
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bool bAnyFound = NormalizePackageNames(Unused, PackageNames, AssetSearch, PackageFilter);
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bAnyFound |= NormalizePackageNames(Unused, PackageNames, MapSearch, PackageFilter);
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return PackageNames;
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}
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TArray<FString> DiscoverPackages(const FString& CmdlineParams)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(DiscoverPackages);
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FString PackageDir;
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if (FParse::Value(*CmdlineParams, TEXT("PackageDir="), PackageDir) || FParse::Value(*CmdlineParams, TEXT("PackageFolder="), PackageDir))
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{
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TArray<FString> FilesInPackageFolder;
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FPackageName::FindPackagesInDirectory(FilesInPackageFolder, PackageDir);
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TArray<FString> PackageNames;
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for (const FString& BasePath : FilesInPackageFolder)
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{
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PackageNames.Add(FPaths::CreateStandardFilename(BasePath));
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}
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return PackageNames;
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}
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else
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{
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return FindAllPackages();
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}
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}
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TArray<FIoHash> FindVirtualizedPayloads(const TArray<FString>& PackagePaths)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FindVirtualizedPayloads);
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// Each task will write out to its own TSet so we don't have to lock anything, we
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// will combine the sets at the end.
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TArray<TSet<FIoHash>> PayloadsPerTask;
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ParallelForWithTaskContext(PayloadsPerTask, PackagePaths.Num(),
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[&PackagePaths](TSet<FIoHash>& Context, int32 Index)
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{
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const FString& PackageName = PackagePaths[Index];
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UE::FPackageTrailer Trailer;
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if (UE::FPackageTrailer::TryLoadFromFile(PackageName, Trailer))
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{
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TArray<FIoHash> VirtualizedPayloads = Trailer.GetPayloads(UE::EPayloadStorageType::Virtualized);
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Context.Append(VirtualizedPayloads);
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}
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});
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// Combine the results into a final set
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TSet<FIoHash> AllPayloads;
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for (const TSet<FIoHash>& Payloads : PayloadsPerTask)
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{
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AllPayloads.Append(Payloads);
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}
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return AllPayloads.Array();
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}
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} //namespace UE::Virtualization
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