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eb96b51fbd8059cd01437daef0031bfcfa55714c
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor
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christopher waters f8abec7a8e Material header dependency cleanup
- Removing MaterialAttributeDefinitionMap and MaterialRenderProxy from MaterialShared.h
- Removing MaterialShared from Material.h

#preflight 639cbb35776b61ba3b82f03e

[CL 23541603 by christopher waters in ue5-main branch]
2022-12-16 16:24:02 -05:00
..
Classes
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
Private
Material header dependency cleanup
2022-12-16 16:24:02 -05:00
Public
Editor - Fixing an ASan bug in the category paths, need to declare them statically so that the compiler doesn't free the list too early.
2022-11-14 13:18:14 -05:00
VirtualTexturingEditor.Build.cs
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