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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eb96b51fbd8059cd01437daef0031bfcfa55714c
UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/Private
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tim doerries bf5bf6f469 Implemented sparse iteration when sampling the volume data from OpenVDB during import.
#rb Sebastien.Hillaire
#rnx
#preflight 63c014668f4acc7b54d3f79e

[CL 23665934 by tim doerries in ue5-main branch]
2023-01-12 13:06:52 -05:00
..
AssetTypeActions_SparseVolumeTexture.cpp
…
AssetTypeActions_SparseVolumeTexture.h
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OpenVDBGridAdapter.h
Implemented sparse iteration when sampling the volume data from OpenVDB during import.
2023-01-12 13:06:52 -05:00
OpenVDBImportWindow.cpp
Added second float4/PackedDataB to SparseVolumeTextures.
2023-01-11 20:56:20 -05:00
OpenVDBImportWindow.h
Added second float4/PackedDataB to SparseVolumeTextures.
2023-01-11 20:56:20 -05:00
SparseVolumeTextureFactory.cpp
Added second float4/PackedDataB to SparseVolumeTextures.
2023-01-11 20:56:20 -05:00
SparseVolumeTextureFactory.h
…
SparseVolumeTextureModule.cpp
…
SparseVolumeTextureOpenVDB.h
…
SparseVolumeTextureOpenVDBUtility.cpp
Implemented sparse iteration when sampling the volume data from OpenVDB during import.
2023-01-12 13:06:52 -05:00
SparseVolumeTextureOpenVDBUtility.h
Added second float4/PackedDataB to SparseVolumeTextures.
2023-01-11 20:56:20 -05:00
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