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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eb96b51fbd8059cd01437daef0031bfcfa55714c
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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christopher waters 447bc4c130 Header dependency cleanup around Mesh Cards and some Renderer headers.
#preflight 63b6fd31577437afe6631d0b

[CL 23592507 by christopher waters in ue5-main branch]
2023-01-05 16:11:09 -05:00
..
MeshCardRepresentationUtilities.cpp
Header dependency cleanup around Mesh Cards and some Renderer headers.
2023-01-05 16:11:09 -05:00
MeshDistanceFieldUtilities.cpp
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
MeshRepresentationCommon.cpp
Fix even more Strata blend mode.
2022-12-14 14:47:58 -05:00
MeshRepresentationCommon.h
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshUtilities.cpp
Abstract blendmode lookup to ease blend mode compatibility with Strata.
2022-12-13 10:44:43 -05:00
MeshUtilitiesPrivate.h
…
SkeletalMeshTools.cpp
Remove doubles from mesh processing
2022-10-03 19:39:31 -04:00
SkeletalMeshTools.h
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00
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