You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Derived types also renamed from "checked" to "guarded" to avoid confusion with check() Remove "Invalid()" static method. The coding style compliant "GetInvalid()" is too confusing (it sounds like it might be !IsValid()), just use the default ctor. GetValue() -> GetChecked() with user-specified default value. This is like Get() but with a check(IsValid()) in front (to make sure results are always defined, even in non-checked builds). Add natvis for TGuardedSignedInt Various small cleanups: constants const->constexpr, simplify from-int ctor Only allow arithmetic ops with maching SignedType Move to ImageCore for now #rb johan.torp #preflight 6359b219ec7f617ff46398d7 [CL 22797384 by fabian giesen in ue5-main branch]