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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eb7ece625e24cfef87f4e308774ef4986e03676f
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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chris babcock 91a9430cc8 Turnkey support for Android on Mac
#jira UE-137933
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#preflight https://horde.devtools.epicgames.com/job/6357e9a87261e565c46da243

[CL 22793027 by chris babcock in ue5-main branch]
2022-10-26 17:31:02 -04:00
..
AndroidAARHandler.cs
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
AndroidExports.cs
Removed legacy Android Project Settings
2022-08-19 19:18:13 -04:00
AndroidPlatformSDK.cs
Turnkey support for Android on Mac
2022-10-26 17:31:02 -04:00
AndroidPlatformSDK.Versions.cs
Make NDK 25b the minimum supported for Android to deal with library incompatibility linking against older versions
2022-10-14 18:42:15 -04:00
AndroidProjectGenerator.cs
Removed Android NDK25 AGDE debugger workaround as AGDE canary v69 resolved this issue
2022-08-21 08:57:38 -04:00
AndroidToolChain.cs
Fixed an issue where SNDBS would fail to compile files on agents because the inlined gen.cpp files were not setup as prerequisites.
2022-10-11 16:49:17 -04:00
UEBuildAndroid.cs
Do not assume LTO when PGO is enabled on Android as it doesn't work well with NDK21
2022-09-26 13:27:42 -04:00
UEDeployAndroid.cs
Set the minimum compile sdk for Android to 30
2022-09-22 17:42:15 -04:00
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