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- each platform compilation request is now wrapped in __try/__except rather than a single exception handling block at the top level of the worker; this allows us to log an exception (with callstack) as a compilation error and continue the batch - remove SEH code from ShaderConductorContext, the above makes this redundant (and it didn't provide any actionable information) - strip down SEH code in D3DShaderCompiler; now only used for the purposes of pre-compiling with DXC in the case of an FXC crash. dumping preprocessed source will be handled in a different manner in a forthcoming CL - minor change in the DXC precompile path to not log an unnecessary warning when performing an explicitly-requested DXC precompile #rb Jason.Nadro #rb Laura.Hermanns #rb Yuriy.ODonnell #preflight 63514c798176062ea73acb41 #jira FORT-524383 [CL 22654436 by dan elksnitis in ue5-main branch]