Files
UnrealEngineUWP/Engine/Source/Developer/Zen/Internal/ZenSerialization.h
dan engelbrecht b0b3345d11 Add "Accept" field in Zen RPC request to enable new style RPC responses.
See https://github.com/EpicGames/zen/pull/180 for Zen side change.
#rb stefan.boberg zousar.shaker
#preflight 6347c2568a0a7b2adcbe4d71

[CL 22505182 by dan engelbrecht in ue5-main branch]
2022-10-13 11:17:53 -04:00

37 lines
952 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ZenServerInterface.h"
#if UE_WITH_ZEN
#include "Memory/SharedBuffer.h"
#include "Serialization/CompactBinary.h"
class FArchive;
class FCbAttachment;
class FCbPackage;
class FCbWriter;
namespace UE::Zen {
namespace OpLog
{
ZEN_API void SaveCbAttachment(const FCbAttachment& Attachment, FCbWriter& Writer);
ZEN_API void SaveCbPackage(const FCbPackage& Package, FCbWriter& Writer);
ZEN_API void SaveCbPackage(const FCbPackage& Package, FArchive& Ar);
ZEN_API bool TryLoadCbPackage(FCbPackage& Package, FArchive& Ar, FCbBufferAllocator Allocator = FUniqueBuffer::Alloc);
}
namespace Http
{
static const uint32 kCbPkgMagic = 0xaa77aacc;
ZEN_API void SaveCbPackage(const FCbPackage& Package, FArchive& Ar);
ZEN_API bool TryLoadCbPackage(FCbPackage& Package, FArchive& Ar, FCbBufferAllocator Allocator = FUniqueBuffer::Alloc);
}
} // namespace UE::Zen
#endif // UE_WITH_ZEN