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See https://github.com/EpicGames/zen/pull/180 for Zen side change. #rb stefan.boberg zousar.shaker #preflight 6347c2568a0a7b2adcbe4d71 [CL 22505182 by dan engelbrecht in ue5-main branch]
37 lines
952 B
C++
37 lines
952 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ZenServerInterface.h"
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#if UE_WITH_ZEN
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#include "Memory/SharedBuffer.h"
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#include "Serialization/CompactBinary.h"
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class FArchive;
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class FCbAttachment;
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class FCbPackage;
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class FCbWriter;
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namespace UE::Zen {
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namespace OpLog
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{
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ZEN_API void SaveCbAttachment(const FCbAttachment& Attachment, FCbWriter& Writer);
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ZEN_API void SaveCbPackage(const FCbPackage& Package, FCbWriter& Writer);
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ZEN_API void SaveCbPackage(const FCbPackage& Package, FArchive& Ar);
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ZEN_API bool TryLoadCbPackage(FCbPackage& Package, FArchive& Ar, FCbBufferAllocator Allocator = FUniqueBuffer::Alloc);
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}
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namespace Http
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{
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static const uint32 kCbPkgMagic = 0xaa77aacc;
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ZEN_API void SaveCbPackage(const FCbPackage& Package, FArchive& Ar);
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ZEN_API bool TryLoadCbPackage(FCbPackage& Package, FArchive& Ar, FCbBufferAllocator Allocator = FUniqueBuffer::Alloc);
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}
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} // namespace UE::Zen
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#endif // UE_WITH_ZEN
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