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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eb7ece625e24cfef87f4e308774ef4986e03676f
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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yuriy odonnell 9de862ab0b Add UE::ShaderCompilerCommon::RemoveDeadCode() high-level wrapper for shader minifier, to be consistently used in all shader compiler back-ends
#preflight 635af3aa1b7de936a5295629
#rb jason.nadro

[CL 22850483 by yuriy odonnell in ue5-main branch]
2022-10-29 01:51:27 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
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HlslAST.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
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HlslLexer.cpp
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HlslLexer.h
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HlslParser.cpp
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HlslParser.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslUtils.cpp
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HlslUtils.h
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ShaderCompilerCommon.cpp
Add UE::ShaderCompilerCommon::RemoveDeadCode() high-level wrapper for shader minifier, to be consistently used in all shader compiler back-ends
2022-10-29 01:51:27 -04:00
ShaderConductorContext.cpp
[shader compilation] changes to error handling in ShaderCompileWorker
2022-10-20 09:43:50 -04:00
ShaderMinifier.cpp
ShaderMinifier - Track and output line directives
2022-10-07 14:31:38 -04:00
ShaderParameterParser.cpp
ShaderParameterParser cleanup
2022-10-18 15:25:05 -04:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
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