Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/DX12
christopher waters d97c24611e Extending D3D12 descriptor heap size checks to allow for proper binding tier 3 support.
Renaming D3D12.ResourceDescriptorHeapSize to D3D12.Bindless.ResourceDescriptorHeapSize and D3D12.SamplerDescriptorHeapSize to D3D12.Bindless.SamplerDescriptorHeapSize to better reflect their uses.
Gating ID3D12InfoQueue uses behind the new define D3D12_SUPPORTS_INFO_QUEUE
Gating IDXGIDebug uses behind the new define D3D12_SUPPORTS_DXGI_DEBUG

#jira none
#rb zach.bethel, lukas.hermanns
#preflight 616df0cbd48c460001779974

[CL 17877909 by christopher waters in ue5-main branch]
2021-10-20 16:55:40 -04:00
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