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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP/Engine/Source/Runtime/Engine
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graham wihlidal f4126846f2 Implemented a new flag on static mesh component called "Disallow Nanite", that even if the static mesh asset has Nanite enabled, you will always get the fallback mesh and regular SM scene proxy created for that SMC in the world.
#rb jamie.hayes
[FYI] brian.karis
#preflight skip

#ROBOMERGE-AUTHOR: graham.wihlidal
#ROBOMERGE-SOURCE: CL 19631398 via CL 19632205 via CL 19634317
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19636821 by graham wihlidal in ue5-main branch]
2022-04-05 20:20:34 -04:00
..
Classes
Implemented a new flag on static mesh component called "Disallow Nanite", that even if the static mesh asset has Nanite enabled, you will always get the fallback mesh and regular SM scene proxy created for that SMC in the world.
2022-04-05 20:20:34 -04:00
Private
Implemented a new flag on static mesh component called "Disallow Nanite", that even if the static mesh asset has Nanite enabled, you will always get the fallback mesh and regular SM scene proxy created for that SMC in the world.
2022-04-05 20:20:34 -04:00
Public
Optimus: Fix motion vectors for morph target and cloth.
2022-04-05 10:20:22 -04:00
Engine.Build.cs
Math macro prefix fixes for CoreUObject and Engine.
2022-04-04 11:13:42 -04:00
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