Files
UnrealEngineUWP/Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkMisc.h
benoit deschenes 8ef59222cb Removing GenerateSceneSnapshotHash() from DirectLink public API. This should only be used internally until we come up with a more scallable way of detecting snapshot changes.
#rb none

#ROBOMERGE-AUTHOR: benoit.deschenes
#ROBOMERGE-SOURCE: CL 18389990 in //UE5/Release-5.0/... via CL 18390011
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18390016 by benoit deschenes in ue5-release-engine-test branch]
2021-12-06 18:33:10 -05:00

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394 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Templates/SharedPointer.h"
class IDatasmithElement;
class IDatasmithScene;
namespace DirectLink
{
class FSceneSnapshot;
DIRECTLINK_API const FString& GetDumpPath();
DIRECTLINK_API void DumpSceneSnapshot(FSceneSnapshot& SceneSnapshot, const FString& BaseFileName);
} // namespace DirectLink