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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
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shawn mcgrath a5a3936e40 VectorVM: allow dead random instruction to be removed.
Turned new VM back on and bumped the Niagara_LatestScriptCompileVersion.  #JIRA UE-147838 #preflight 624c47478e5ae00f0ab7e7f4 #rb rob.krajcarski

[CL 19627043 by shawn mcgrath in ue5-main branch]
2022-04-05 12:28:07 -04:00
..
DevObjectVersion.cpp
Motion Matching - Moved Pose Search Database Search Index to the DDC using lower level DDC api
2022-03-31 12:48:04 -04:00
FortniteMainBranchObjectVersion.cpp
Move SystemGUIDs in to a cpp to avoid massive recompiles when changing
2022-03-11 13:08:58 -05:00
FortniteNCBranchObjectVersion.cpp
'Affect Distance Field Lighting' per Static Mesh Section
2022-03-16 23:42:08 -04:00
ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
VectorVM: allow dead random instruction to be removed.
2022-04-05 12:28:07 -04:00
UE5ReleaseStreamObjectVersion.cpp
Fixed potential streamer crash by fixing the non-determinism issues in the Nanite builder.
2022-03-22 13:10:29 -04:00
UnrealNames.cpp
When building name patches, compare names case sensitively. (Sorting was already done case sensitively.)
2022-03-18 02:34:50 -04:00
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