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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealHeaderTool
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Private
History
Patrick Boutot
ac1b5333fa
UHT: Support enum namespace as accessor type
...
#preflight 624732d2c61d8a458f615f71 [CL 19591307 by Patrick Boutot in ue5-main branch]
2022-04-01 13:25:05 -04:00
..
Specifiers
UHT: Add FieldNotify specifier to UHT. It auto generate the UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR and UE_FIELD_NOTIFICATION_IMPLEMENT_CLASS_DESCRIPTOR macro. FieldNotify is only available on FProperty and UFunction member of a UCLass and if the UClass implement the INotifyFieldValueChanged interface.
2022-03-14 09:47:28 -04:00
BaseParser.cpp
Control Rig: Added BlueprintInternalUseOnlyHierarchical tag that can be inherited by derived structs. Addded this tag to base rig unit to hide all raw rig unit structs from BP
2022-02-09 12:15:30 -05:00
BaseParser.h
UHT: Autogenerate the Getter/Setter accessor. The setter and getter can now also be UFunction. It allow some deprecation path.
2022-03-22 10:39:00 -04:00
ClassMaps.cpp
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ClassMaps.h
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CodeGenerator.cpp
Much cleaner way of copying arrays for static array getters
2022-03-30 14:17:23 -04:00
EngineAPI.cpp
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EngineAPI.h
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Exceptions.cpp
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Exceptions.h
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GeneratedCodeVersion.h
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HeaderParser.cpp
UHT: Support enum namespace as accessor type
2022-04-01 13:25:05 -04:00
HeaderParser.h
UHT: Autogenerate the Getter/Setter accessor. The setter and getter can now also be UFunction. It allow some deprecation path.
2022-03-22 10:39:00 -04:00
HeaderProvider.cpp
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HeaderProvider.h
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IScriptGeneratorPluginInterface.cpp
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Manifest.cpp
TCHAR array init fixes for UTF-8 mode.
2022-03-17 10:29:53 -04:00
Manifest.h
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NativeClassExporter.h
UHT: Add FieldNotify specifier to UHT. It auto generate the UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR and UE_FIELD_NOTIFICATION_IMPLEMENT_CLASS_DESCRIPTOR macro. FieldNotify is only available on FProperty and UFunction member of a UCLass and if the UClass implement the INotifyFieldValueChanged interface.
2022-03-14 09:47:28 -04:00
ParserHelper.cpp
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ParserHelper.h
Controlr Rig: UI implementation of Aggregate nodes
2022-03-30 05:21:45 -04:00
PropertyTypes.cpp
Changes that somehow got lost when shelving and unshelving property setter and getter changes across streams + a few fixes
2022-02-25 10:41:34 -05:00
PropertyTypes.h
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Scope.cpp
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Scope.h
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StringUtils.cpp
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StringUtils.h
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UnrealHeaderTool.h
Add internal use command line options to UHT. One to enable debugger code generation outout and one to disable the concurrent processing.
2022-03-04 09:57:14 -05:00
UnrealHeaderToolGlobals.h
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UnrealHeaderToolMain.cpp
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UnrealHeaderToolStats.cpp
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UnrealHeaderToolStats.h
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UnrealSourceFile.cpp
Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
2022-03-02 15:30:50 -05:00
UnrealSourceFile.h
Temporary fix to a long standing UHT issue made worse by the concurrency changes. If an intermediate file in an include chain doesn't contain any U definitions, it will be omited by UBT causing UHT to have gaps in the include file graph. This results in some delegates not being able to be found.
2021-10-01 12:38:40 -04:00
UnrealTypeDefinitionInfo.cpp
TCHAR array init fixes for UTF-8 mode.
2022-03-17 10:29:53 -04:00
UnrealTypeDefinitionInfo.h
UHT: Add FieldNotify specifier to UHT. It auto generate the UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR and UE_FIELD_NOTIFICATION_IMPLEMENT_CLASS_DESCRIPTOR macro. FieldNotify is only available on FProperty and UFunction member of a UCLass and if the UClass implement the INotifyFieldValueChanged interface.
2022-03-14 09:47:28 -04:00