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UnrealEngineUWP
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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Gauntlet
/
Unreal
History
Brandon Schaefer
47456601a7
Re-enable Audio Tests now that we have a Null Audio device working for SDL
...
#jira none #rb none #preflight none [CL 19616551 by Brandon Schaefer in ue5-main branch]
2022-04-04 18:40:39 -04:00
..
Automation
Adding Process Lifetime Management (PLM) test for Gauntlet and wiring into EngineTest for appropriate platforms.
2022-03-22 05:39:15 -04:00
Base
Re-enable Audio Tests now that we have a Null Audio device working for SDL
2022-04-04 18:40:39 -04:00
BuildSource
nullability annotations, rethrow fixes, net6.0 warning suppression
2022-03-28 20:50:06 -04:00
Config
Some fixes for pathing with Gauntlet and EngineTest
2022-02-17 18:27:02 -05:00
Editor
Remove workaround for UE-117842. This will re-enable dx12 for EditorPerf tests.
2021-09-21 12:20:24 -04:00
Engine
Improve test exclusion list mechanic
2021-09-23 09:35:30 -04:00
Game
#jira: FORT-420219
2021-12-10 18:32:47 -05:00
Tasks
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
Utils
Using System.Text.Json for Device reservation instead of fastJSON and making the deserialization not case sensitive
2022-03-31 13:43:17 -04:00
RunUnreal.cs
Add support for on-demand virtual devices in Gauntlet
2021-12-06 11:35:41 -05:00