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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP/Engine/Source/Editor/TurnkeySupport
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Josh Adams bda377ea24 - Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
- Log out the Turnkey UAT output on any failure as a warning
#preflight 624b0864323cb7b9913f8337
#rb david.harvey

[CL 19611391 by Josh Adams in ue5-main branch]
2022-04-04 13:01:46 -04:00
..
Private
- Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
2022-04-04 13:01:46 -04:00
Public
Separated turnkey device and sdk status so they can be checked independently & fixed up device update ui.
2022-01-21 11:12:12 -05:00
TurnkeySupport.Build.cs
In preparation for the editor low level tests, replaced checks against TargetType.Editor with bCompileAgainstEditor in module files.
2022-01-21 10:26:31 -05:00
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