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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Private
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ben hoffman e629c84afb Only create a new default subobject when destroying a component if the owner's class is not native. Native owner classes do not have to have a DefaultSceneRoot when you drag in the C++ class directly from the content browser into the level.
#jira UE-130740
#rb marc.audy
#preflight 623a33f4b3653cf6afe52385

[CL 19482791 by ben hoffman in ue5-main branch]
2022-03-23 14:41:32 -04:00
..
SSubobjectBlueprintEditor.cpp
Some minor refactoring to assist with handling removal/reassignment of Blueprint namespaces.
2022-03-02 20:48:04 -05:00
SSubobjectEditor.cpp
FAssetData: Callsites need to handle AssetData.GetClass() returning null. Added IsInstanceOf(UClass*) for the common operation GetClass() && GetClass->IsChildOf(BaseClass).
2022-03-21 09:00:36 -04:00
SSubobjectEditorModule.cpp
…
SSubobjectInstanceEditor.cpp
Only create a new default subobject when destroying a component if the owner's class is not native. Native owner classes do not have to have a DefaultSceneRoot when you drag in the C++ class directly from the content browser into the level.
2022-03-23 14:41:32 -04:00
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