Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

23 lines
631 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MeshPaintModule.h"
class UMeshComponent;
class IMeshPaintGeometryAdapterFactory;
class FReferenceCollector;
class MESHPAINT_API FMeshPaintAdapterFactory
{
public:
static TArray<TSharedPtr<IMeshPaintGeometryAdapterFactory>> FactoryList;
public:
static TSharedPtr<class IMeshPaintGeometryAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex);
static void InitializeAdapterGlobals();
static void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
static void CleanupGlobals();
};