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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eaee3dddb365a673402a850d760d103fe93c6b0e
UnrealEngineUWP/Engine/Source/Editor/AudioEditor
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Matt Peters c1b46b1fed FAssetData: Callsites need to handle AssetData.GetClass() returning null. Added IsInstanceOf(UClass*) for the common operation GetClass() && GetClass->IsChildOf(BaseClass).
#jira UE-146521
#rb Zousar.Shaker
#rnx
#preflight 623874b789625f06129e466b

[CL 19450936 by Matt Peters in ue5-main branch]
2022-03-21 09:00:36 -04:00
..
Classes
Pin Sound Cue asset type by default when creating new assets
2022-02-25 19:47:33 -05:00
Private
FAssetData: Callsites need to handle AssetData.GetClass() returning null. Added IsInstanceOf(UClass*) for the common operation GetClass() && GetClass->IsChildOf(BaseClass).
2022-03-21 09:00:36 -04:00
Public
…
AudioEditor.Build.cs
AudioLink Abstractions and Engine Modules
2021-12-09 01:34:26 -05:00
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