Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMBlueprintView.h
Patrick Boutot 5cc291be88 MVVM: Move the ModelViewViewModel plugin to //UE5/Main/
#preflight 62471b2edc6183e3f51a8a07
#preflight 62473c85f73c316f680acef9

[CL 19592606 by Patrick Boutot in ue5-main branch]
2022-04-01 14:21:11 -04:00

84 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "View/MVVMView.h"
#include "MVVMBlueprintViewBinding.h"
#include "MVVMBlueprintViewModelContext.h"
#include "MVVMBlueprintView.generated.h"
class UWidget;
class UWidgetBlueprint;
/**
*
*/
UCLASS(Within=MVVMWidgetBlueprintExtension_View)
class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMBlueprintView : public UObject
{
GENERATED_BODY()
public:
FMVVMBlueprintViewModelContext* FindViewModel(FGuid ViewModelId);
const FMVVMBlueprintViewModelContext* FindViewModel(FGuid ViewModelId) const;
void AddViewModel(const FMVVMBlueprintViewModelContext& NewContext);
void RemoveViewModel(FGuid ViewModelId);
void RemoveViewModels(const TArrayView<FGuid> ViewModelIds);
void SetViewModels(const TArray<FMVVMBlueprintViewModelContext>& ViewModelContexts);
const TArrayView<const FMVVMBlueprintViewModelContext> GetViewModels() const
{
return AvailableViewModels;
}
const FMVVMBlueprintViewBinding* FindBinding(const UWidget* Widget, const FProperty* Property) const;
FMVVMBlueprintViewBinding* FindBinding(const UWidget* Widget, const FProperty* Property);
const FMVVMBlueprintViewBinding* FindBinding(FName WidgetName, FMVVMBindingName BindingName) const;
FMVVMBlueprintViewBinding* FindBinding(FName WidgetName, FMVVMBindingName BindingName);
void RemoveBinding(const FMVVMBlueprintViewBinding* Binding);
void RemoveBindingAt(int32 Index);
FMVVMBlueprintViewBinding& AddBinding(const UWidget* Widget, const FProperty* Property);
FMVVMBlueprintViewBinding& AddDefaultBinding();
int32 GetNumBindings() const
{
return Bindings.Num();
}
FMVVMBlueprintViewBinding* GetBindingAt(int32 Index);
const FMVVMBlueprintViewBinding* GetBindingAt(int32 Index) const;
TArrayView<FMVVMBlueprintViewBinding> GetBindings()
{
return Bindings;
}
const TArrayView<const FMVVMBlueprintViewBinding> GetBindings() const
{
return Bindings;
}
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
void WidgetRenamed(FName OldObjectName, FName NewObjectName);
#endif
DECLARE_EVENT(UMVVMBlueprintView, FOnBindingsUpdated);
FOnBindingsUpdated OnBindingsUpdated;
DECLARE_EVENT(UMVVMBlueprintView, FOnViewModelsUpdated);
FOnViewModelsUpdated OnViewModelsUpdated;
private:
UPROPERTY(EditAnywhere, Category = "MVVM")
TArray<FMVVMBlueprintViewBinding> Bindings;
UPROPERTY(EditAnywhere, Category = "MVVM")
TArray<FMVVMBlueprintViewModelContext> AvailableViewModels;
};