Files
UnrealEngineUWP/Engine/Plugins/Experimental/GameFeatures
ben zeigler ace797f72f Add support for preloading data registries and sources in the editor when a game feature is registered instead of waiting for full activation, this will show the valid keys in the picker UI but can result in false positives for accesses in PIE
This is currently opt-in with PreloadInEditor on the game feature action
A more advanced version of this would be to add a completely separate editor preview registration mode, but it is currently difficult to separate editor accesses from PIE ones
#jira UE-131533
#rb Aidan.McInerny
#preflight 624618fdb6084b98324dce2e

#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 19580233 via CL 19580248 via CL 19580250
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19580846 by ben zeigler in ue5-main branch]
2022-03-31 19:32:30 -04:00
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