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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
26 lines
748 B
C++
26 lines
748 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "VisualStudioSourceCodeAccessor.h"
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#include "VisualStudioSourceCodeAccessorWrapper.h"
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class FVisualStudioSourceCodeAccessModule : public IModuleInterface
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{
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public:
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FVisualStudioSourceCodeAccessModule();
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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FVisualStudioSourceCodeAccessor& GetAccessor();
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private:
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void RegisterWrapper(FName Name, FText NameText, FText DescriptionText);
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TSharedRef<FVisualStudioSourceCodeAccessor> VisualStudioSourceCodeAccessor;
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TArray<TSharedRef<FVisualStudioSourceCodeAccessorWrapper>> Wrappers;
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}; |