Files
UnrealEngineUWP/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/Private/VisualStudioSourceCodeAccessModule.h
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

26 lines
748 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "VisualStudioSourceCodeAccessor.h"
#include "VisualStudioSourceCodeAccessorWrapper.h"
class FVisualStudioSourceCodeAccessModule : public IModuleInterface
{
public:
FVisualStudioSourceCodeAccessModule();
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
FVisualStudioSourceCodeAccessor& GetAccessor();
private:
void RegisterWrapper(FName Name, FText NameText, FText DescriptionText);
TSharedRef<FVisualStudioSourceCodeAccessor> VisualStudioSourceCodeAccessor;
TArray<TSharedRef<FVisualStudioSourceCodeAccessorWrapper>> Wrappers;
};