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-Add mechanism for ITextureFormat to have a generic and private "FormatSettings" block that can be global, but also exported with a texture build action and applied when a texture build is executed remotely. Also ensure that ChildTextureFormat is able to split and store/read the format settings for Child & Base format as separate sub-items. -Allow the PS5TextureBuildWorker to compile in Oodle if the plugin is present and enabled. #rb charles.bloom [CL 16406838 by Zousar Shaker in ue5-main branch]