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ea9b683fa29f0bf855cb6edde8496a5bc275ec7d
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Daniel Wright ea9b683fa2 Early out of ILC interpolation if there are no samples
#PR 793

[CL 2538224 by Daniel Wright in Main branch]
2015-05-05 17:32:06 -04:00
..
Private
Early out of ILC interpolation if there are no samples
2015-05-05 17:32:06 -04:00
Public
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
2015-04-24 11:20:23 -04:00
Renderer.Build.cs
Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
2015-02-11 11:27:38 -05:00
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